Ultimate Warrior is joining WWE Undefeated on Friday, 12/3! The Ultimate Warrior may be the most enigmatic man to ever hold the WWE Championship. His painted mask, speaking in cryptic puzzles, and his full speed energy entrance running down the ramp captured the attention of the WWE Universe. The considerable impact he had on WWE is still talked about to this day.

Ultimate Warrior has unique intimidating movement that no other superstar has. His backward movement goes further than most, and his forward movement is a run that’s cancellable at any point after the start. Additionally, his special attack Leaping Shoulder Block has a system of follow-ups that changes its usefulness of the attack depending on your remaining energy.

Special Moves

Leaping Shoulder Block

A fast strike that travels a ridiculous distance. It costs 4 energy to activate, but there’s more to it than that. After it connects, input a forward dash to spend 1 more energy for a follow up attack. This can be done up to 2 more times, for a total of 3 follow-ups and 7 energy spent in total. If you don’t have 7 energy and just want to go directly into the last part of the attack, you can input a backward dash. It’s ideal for comboing into his finisher or his other special move, Choke Lift Toss.


Choke Lift Toss

A grapple with good range that wallsplats the opponent. You can choose which direction to throw the opponent by inputting a dash during the animation. If the opponent is grounded when you initiate the attack, Warrior stomps the opponent to allow the attack to connect. It functions well as a combo starter, finisher, or extender.

Finisher

Gorilla Press
A finisher that starts with a shockwave with good range, but doesn’t move Warrior forward. It is active for a long time, which makes it easy to use to beat out the opponent’s options. At the end of the animation, Warrior and the opponent are returned to the center of the stage. The initial shockwave can hit the opponent even when they’re laying on the ground.

Style

Out of Control
Every time he reaches 0 energy (or rather, less than 1 energy), his energy regen rate is increased by 5% until he loses a round. This amount can stack up to 10 times, for a total of 50%. The sooner you can pump up this energy regen bonus, the better. After triggering it once, try doing a low cost move like Punch Combo just as you have enough energy to do it, just for the sake of triggering it again.