v1.2 Patch Notes

Bug Fixes

  • Fixed a bug where the 1st frame of an action’s startup couldn’t counter other actions.
  • Fixed The Fiend’s movement to match the speed and actionability of other characters.
  • Fixed issue where Seth Rollins would be invincible for the last few frames of his super.
  • Fixed a softlock that could happen when KOing with the 2nd hit of Fireman Carry Combo.
  • Fixed an issue with The Fiend where he wouldn’t be KO’d in certain situations


  • Shoulder Tackle – League 3 Epic Strike – Lunges forward with a tackle, knocking opponents away
  • Elbow Drop – League 4 common Strike – Attacks a knocked down opponent with a damaging elbow drop
  • Primer – League 6 Common Grapple – Briefly stuns the opponent for follow up attacks
  • Wall Face Smash – League 7 Rare Grapple – Switches side with the opponent that’s best used when cornered

Lunging Kick – League 8 Common Counter – Counter that lunges forward and knocks opponents away


  • If you tap on the Style icon on the corner of the screen during a match, a small description modal will appear telling you what the Style of that Superstar is.
  • Whenever the Superstar’s Style activates, an effect will appear on the Superstar. Green plus signs for a power-up, and red minus signs for a power-down. Whichever Superstar the effect appears on is the one that is affected.

Balance Adjustments

Shinsuke Nakamura

  • Heel Kick Combo speed increased from 43 frames startup to 32 frames startup.
  • Cross Armbreaker base damage increased from 211 to 250.

Kofi Kingston

  • Boom Drop base damage reduced from 198 to 178
  • Style reduces costs by 2 rather than 3

Finn Balor

  • Coup de Grace base damage increased from 229 to 249

The Fiend

  • Running Crossbody running speed increased
  • Stacking crit chance raised from +4% to +6%
  • Health sacrifice reduced from 6% to 5%.

Drew McIntyre

  • Alabama Slam startup given more range


  • Body Avalanche running speed increased

Shared Moves

  • Irish Whip cost reduced from 4 to 2
  • Payback Punch’s final hit causes less hitstun to the enemy